Wednesday, December 5, 2018

Game Review - Blade Strangers



As a fan of fighting games and crossovers, when I heard of Blade Strangers, I thought this would be right up my alley. While many of the characters were ones I didn’t recognized, there were a few that I did recognize, and I was curious to see how they would play in this game. Would it be a fun time even if you don’t know every character in it?

Let’s look at Blade Strangers.

STORY




Some fighting games especially some of the recent ones, like Injustice, Guilty Gear, and the latest Mortal Kombat games, have included engaging story modes, the best of which feel like long-form movies where players get to play through some of the fight scenes.

This is not one of those games.

From what could be gathered, a group of sentient computer beings called the Motes are watching the universe, a cybernetic being called Lina wants to eat worlds or powerful fighters for reasons that can’t be determined (or may not really exist), and the Motes transport warriors from several different dimensions to theirs under the guise of a fighting tournament to see which one of them will become the Blade Stranger, a warrior destined to defeat Lina and save the world/universe.

The story of this game is a bit of a mess. It doesn’t clearly explain who is doing what or why they are doing it. Some of the characters’ dialogue even seems to contradict statements made earlier. While it is implied what the main villain of the story is capable of, we never get to see it in action. Several questions are left unanswered by the time the story wraps up and clearing the game as multiple characters doesn’t seem to help the issue as most of the characters have basically the same storyline, apart from a few differences in dialogue. And as said before, the story and dialogue kind of flip-flop with just what is at stake. Does the Blade Stranger need to save the world or the universe? If the world, then what world? Does Lina want to eat the world or the fighters? If the world, then, again, what world? If the fighters, then what does she mean by that?

 On second thought, that last one doesn’t need to be answered.

Crossover fighting games don’t necessarily need to have a story. The developers could have easily just banked on having so many recognizable characters together in a fighting game and left it at that, but they tried to wrap a story around it and it shows how poorly executed it was.

CHARACTERS


This game only has 14 playable characters, most of them coming from two games, Code of Princess EX and Umihara Kawase. The roster also includes a few characters from some better-known indie titles and even some original characters as well. 

(Personally, I went into this only knowing a couple of these characters (Shovel Knight and Gunvolt) and simply being familiar with a few more (Quote, Curly, and Isaac). Everyone else was completely new to me.) 

The game doesn’t do a good job of explaining who these characters are. There isn’t much lead-up or explanation of what they want, how they act, or even what they can do, either in the story mode or even as they go into battle. It’s almost as if the game expects you to know who these people are already before you begin playing.

A similar case seems to take place in the game’s story mode. One of the characters, Noko from Umihara Kawase, states that she is a Time Cop looking for a criminal hidden among the cast of characters.  We as the audience don’t know for sure why she thinks that (though it’s implied the Motes have something to do with this) and she makes a fool of herself in her search. The same case goes for Helen, one of the game’s original characters, who is out for avenge her people for something we never find out about and she makes a fool of herself while doing it. This both raises more unanswered questions and turns characters that should have serious plotlines into walking punchlines.

VISUALS AND AUDIO


The characters are all drawn in an anime art style, which looks nice and shows off the characters’ detailed looks. With most of the characters being normal or semi-normal proportioned humans that look like they stepped off the set of an anime, characters like Shovel Knight and Quote are sized-up a bit to fit with the rest of the cast, though Isaac is just left as the short character in the cast. While the artwork outside the fights looks nice and detailed, the graphics in the fights themselves are a little bit fuzzy, especially on the character models. Not enough to take away from the gameplay, but it’s noticeable.

The characters moves are filled with references to their original games, which is sure to please fans, and the same attention is payed to their stages and, while the references might go over the head of an unfamiliar player, fans of these series are sure to find a few things to spot. The soundtrack contains some generic rock music that, while not that memorable, serves its purpose and isn’t bad to listen to.

GAMEPLAY




The game’s controls are smooth and easy to understand. While there is a bit of a learning curve when it comes to pulling off special moves and combos, as with any fighting game, it doesn’t seem as high as other fighters. While this might be good for casual players just looking for some quick action, there may not be enough depth to satisfy competitive players long-term.

Playing through story mode, the opponent AI seems pretty simple on Normal difficulty. If they really wanted to, a player could win a match just with leg sweeping attacks an entire round. Even against the final boss Lina, players could make their way through with no damage. This changes on high difficulty, but on normal, it seems more like Easy mode.

FINAL VERDICT




Blade Strangers is a decent 2D fighter that serves its job well enough for fighting game fans. The hiccups in the storytelling and lack of depth in the gameplay may keep some from staying long term, but seeing these different characters duking it out is clearly the focus of this game, and the developers handled it relatively fine.

SCORE: 3/5

 REPLAY VALUE: MODERATE

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