Showing posts with label blizzard. Show all posts
Showing posts with label blizzard. Show all posts

Friday, March 1, 2019

What If Four Certain Video Game Publishers Went Out of Business?



One of the biggest topics today when it comes to gaming seems to be how some of the biggest names of the industry have been dragging themselves through the mud. So much so even, that some people think that the industry, or at least triple-A publishers, is heading towards a crash, and we will see many of these companies going under and going out of business. This seems like an interesting thought topic, so here we will speculate what might happen if these certain publishers do go under and how likely it might be that they do. Despite how a lot of people feel about them now, they do own the rights to a lot of series that gamers hold dear and these companies did put out good games at some point; they wouldn’t have gotten as big as they have if they didn’t.
For the record, I am not necessarily saying that I personally hate these companies and want to see them go out of business. I am just saying that in some cases, I can understand why other people do.


EA/Electronic Arts

Probably the first company people think of when they think of a bad video game publisher, Electronic Arts has largely become an industry pariah, thanks to a long list of bad decisions that all tie back to them wanting to grab for as much money as humanly possible. From being responsible for high-profile studio closures to ruining franchises for the sake of nickel-and-diming fans, a lot of gamers think that the industry would be better off if EA was wiped from existence. However, the recent success of the battle royale game Apex Legends proves two things; that EA can still put out good games if they have to (even if this was more Respawn than EA) and that this publisher will not go down easily.

Despite how maligned EA is within the gaming space, they are still a large presence within the industry. If they fail, it could mean one of two things, either gamers have largely decided not to support their greedy practices and have taken all their business to competitors or the gaming industry as a whole is starting to fail and a lot of other large pillars are falling with them. Either way, they will likely get more desperate with the microtransactions than they are now, possibly even including MMO-style subscription fees to even play their games a month after launch or lobbying to increase the upfront cost of games in general.


Hoping EA doesn’t read this and get any ideas.
 
As for the franchises, they would likely focus more and more on the proven money-makers of the past, letting all other series that they control collect dust, unused until they are forced to sell some of them off to other companies due to falling revenue. While I would like to believe that they would start to focus on just making good games with original ideas that would impress gamers, their current practices don’t leave optimistic about their mindsets. As for who would control these series if sold, they would likely be other publishers looking to add some star power to their franchise line-ups, preferably ones that have had experience with those types of games.
Microsoft seems likely to me for a large-scale purchase, given they are another large western publisher and a lot of past EA games have done well on Xbox systems. Other than that, driving games like Need for Speed and Burnout could go to Grid developer Codemasters to give them different flavors of racers, shooters like Battlefield, Crysis, and Titanfall might get snapped up by Epic to add more exclusives to the Epic game store (and kill off their latest BR rival, Apex Legends), and sports games like SSX and the EA Sports titles might go to 2K Games now that their main competition is out of the way. There are more developers that could be estimated but that was just a few.

Activision

After EA, Activision is currently one of the most hated video game companies in the world, especially recently after announcing that they laid off almost 800 employees despite reporting record profits in 2018. This is the latest in a parade of poor decisions from the company, including dishonest, unfair, and just plain greedy use of microtransactions, degrading quality of newer or continuing games in their roster, trying to push fan favorite but lower-profit games out of the public eye, and leaving their long-favored PC gaming crowd behind in favor of quick profits in the mobile market.

Fill in the blank: “Do you guys not have __?”

After laying off so much of their workforce, one would imagine morale has gone down a lot at Activision studios. Even among those who stayed, tension probably feels high for them to deliver on their next game. With Activision themselves stating that they’re only focusing on a few titles for the foreseeable future (those few being Call of Duty, Candy Crush, World of Warcraft, Overwatch, Hearthstone, and Diablo), one would hope that these games are decent enough to sell with no problems. But with shareholders that seemingly care more about quick results and infinite, rapid financial growth, than quality products, these developers might not be able to keep up the pace, especially when people who know nothing about games are the ones pulling the strings.
If it continues at a rate where Activision starts seeing some real financial trouble, they will likely close some of their other studios to keep themselves alive for as long as they can. First, the smaller studios would go, followed by King (the creators of Candy Crush), then Blizzard (owners of most of their highly regarded franchises), and finally Activision itself of the problems go that far. While some people might want to believe that a bunch of former Blizzard developers will get together and form a studio to take back control of their IPs, what is more likely to happen is that they will get bought up by another large publisher, like the studio killer themselves, EA.

Konami
Once, one of the highest regarded third-party game producers, known for delivering several beloved franchises over the years, Konami has done an intense amount of damage to their reputation, particularly when it comes to their break-up with their former star developer, Hideo Kojima, and his two biggest projects at the time of their break-up, Silent Hills and Metal Gear Solid V: The Phantom Pain.
If Konami starts failing in the gaming industry, I don’t see them going under as a company. In many gamers minds they’ve already sort of left it, with the only real console games they’ve released after Metal Gear Solid V being Pro Evolution Soccer, Super Bomberman R, and…

…this.
Aside from that, they’ve mostly transistioned into mobile games and gambling machines, using their biggest franchises like Castlevania, Silent Hill, and Metal Gear to market them. If Konami really starts failing in the gaming sector, they may just withdraw from that completely and focus entirely on gambling machines or other businesses. They may release a mobile title here or there, but that might be it. As for their game franchises, while they could just keep them locked away and never let them see the light of day (they already do that for a lot of their properties), they could also not see the point in holding onto things they know they’re not going use and try to sell them off. If this happens, who would pick them up?

I could see Nintendo putting in bids for Castlevania, Metal Gear, and Bomberman, with those three series’ history with Nintendo and the broader gaming space as well as their involvement in Super Smash Bros., but I think other third-party studios might be likely to pick all the series as a package deal, my guesses being either Sega or Capcom. While both of them have their own series they could stand to pay attention to, being the new owner of high-profile Konami franchises could renew interest in them and have people anticipating what these studios could to with these games.

Bethesda
As someone once said, “the bigger they are, the harder they fall”, and at the end of last year, Bethesda fell hard. Their biggest release of the year came with Fallout 76, and when it was revealed that it was a glitchy, broken, borderline-unplayable mess, with players left to wander an empty world with no real story content, microtransactions ready to grab for players’ money, and an inability for modders to add to or change the game like they could with previous titles, players began to riot. There were already problems like this in other Bethesda games, but Fallout 76 made it so blatant that players weren’t ready to let it slide like they did with previous titles.
Before Fallout 76, players were willing to overlook or make excuses for the problems that Bethesda had in their games because they loved these worlds so much and wanted nothing more than to see more of the kind of storytelling they could provide. But this one game damaged their reputation so badly that several people have sworn off Bethesda. Some gamers are even calling for it to go under. If their upcoming games like Elder Scrolls VI or Starfield turn out like Fallout 76, they could be in serious trouble. As for who else could handle their series, my best guess would be another semi-large third-party developer who is good with handling open-world titles and RPGs. The developer I’m referring to is CD Projekt Red.
Their time with The Witcher III and how they are handling the development of Cyberpunk 2077 shows that they might do some good with franchises like Fallout or Elder Scrolls. A possible second choice would be Rockstar, since they have shown they know how to work with open world titles. Say what you want about GTA Online or Red Dead Redemption Online, but at least the single-player games they’re based on are good games.

Others

Generally, EA, Activision, Konami, and Bethesda have been the four publishers that have seen the most derision from gamers. There are other companies that have received a lot of criticism in recent years, but those seem to be more of a mixed bag of both positive and negative comments and people are willing to at least give them a chance because they haven’t gone too far just yet. Ubisoft may have seen problems with how they’re running series like Assassin’s Creed and Far Cry, but they still take chances on other games from time to time and they generally know when to back off when they are taking things too far. Gearbox has made a lot of poor decisions with their handling of franchises like Duke Nukem, Alien, and Battleborn, but with Borderlands 3 on the horizon, players are willing to reserve final judgment at least until that game comes out. Capcom has canceled high-profile projects for beloved series and have done things that have turned a few heads, but they haven’t crossed the same lines that EA and Activision have.

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What did you think of this article?  What do you think should happen to the publishers mentioned here? What do you think should happen to the franchises they own? Which studios do you think should buy them up or do you think we should let them rest and focus on more new titles in the future? 

Make your voice heard in the comments below. Thanks for coming!

Sunday, March 26, 2017

5 Overwatch Characters that Could Get Second Ultimates

Overwatch is a game filled with possibilities, regarding everything from the different media to the locations to the actual characters that can be played.


Since Symmetra’s rework including new abilities and, most notably, a second Ultimate with her Shield Generator, characters able to have two Ultimates are now a possibility. Giving a character a new ability to work with can change the game in new and interesting ways and some characters may be a bit easier to brainstorm abilities for than others. These are just a few of them.

Here are 5 Overwatch Characters That Could Get Second Ultimates.

1. Mei


I know a lot of people don’t want to see this ice demon get more powerful, so consider this more of a warning if it does happen, because technically, she already got a second Ultimate.

In Overwatch’s Holiday 2016 event, Winter Wonderland, Mei was the star character of the event’s special brawl, Mei’s Snowball Offensive. Among the other gameplay changes in the brawl, Mei’s normal Ultimate, Blizzard, was swapped out for a new one called Flurry. This move would give Mei an unlimited number of snowballs to shoot for five seconds, and since the brawl was a 6v6 snowball fight where snowballs could one-hit-kill a player no matter where they hit, this could be a very powerful move depending on its usage. Even if it were changed to something like five seconds of instant-freeze snowballs, this could prove to be a powerful move if brought into the main game.
 

There’s a Game of Thrones pun here, but… no, too easy.

2. Zarya


This Russian heavy-hitter already kind of has a second Ultimate, but not courtesy of Overwatch.

Zarya is one of currently three characters to be made playable in Blizzard’s crossover MOBA title Heroes of the Storm, along with Tracer and a third character we’ll get to in a minute. While Zarya mostly plays like she does in Overwatch with her passive trait and normal abilities being her abilities in HotS, she also has two Heroic Abilities in this new game. The first is her Ultimate from Overwatch, Graviton Surge, which draws in nearby opponents toward one central location, bringing everyone she wants to pick off to one convenient location.


The second is a new move called Expulsion Zone, which is basically the exact opposite of Graviton Surge, pushing opponents away from a central point. If brought into Overwatch, this could be a good tool for keeping opponents off a point or payload in clutch moments or blocking off a certain pathway and forcing enemies to take an alternate route.

3. Lucio


That’s right, a second Ultimate for everyone’s favorite healer.

After being the highest rated support character in the Overwatch cast and being considered a must-pick for a very long time, Lucio is the third character from the series to enter Heroes of the Storm, after Tracer and Zarya. While Tracer wound up with only one Heroic Ability (her Pulse Bomb), Zarya and Lucio both got two Heroic Abilities, their Ultimate from Overwatch and a completely new move.


As far as Lucio goes, in addition to his Ultimate, Sound Barrier, which provides a strong but momentary shield to himself and his allies, HotS gives Lucio a second Heroic Ability called Reverse Amp. When activated, Reverse Amp casts the opposite effect of whatever effect Lucio currently has active on his opponents. If he has his Speed Boost song on, it slows down enemies. If he has his Healing Boost song on, it deals a steady stream of damage. This is addition to keeping active the effects the songs have on Lucio and his teammates.

And suddenly, Lucio Plays of the Game become a bit easier to see.

4. Reaper


And now that the easy ones are out of the way, here’s where things start to get more speculative.

The thought that Reaper might get a second Ultimate comes from his appearance in the first cinematic trailer for Overwatch. As Reaper and Widowmaker fight Tracer and Winston, when the fight goes against the villains, they decide to retreat. As they do, Reaper drops a bunch of grenades to cover their escape. While this may have just been an element of Reaper’s kit that was ditched in development, this doesn’t rule out a potential return of this element, possibly as his second Ultimate.


Here are two possible ways this could be done.  The first is simple in that Reaper could shoot out grenades similarly to his current Ultimate, Death Blossom, however, the bombs either travel in an arc or have a delay so that potential victims have a chance to get away. However, this would have to be balanced perfectly as it could ride a thin line between being useless and being overpowered.

The second way this could work is Reaper simply tosses away his shotguns (as per normal) and pulls out a grenade launcher. It would probably work similarly to Junkrat’s, but being an Ultimate-exclusive weapon, it could afford to have a bit more power. Using Reaper’s normal clip size of eight shots, this grenade launcher could have more damage, more range, and a bigger blast radius. Again, balance should be taken to not push guys like Junkrat even further back in pick rates.

5. Torbjorn


Always count on the gadgeteer to make better weapons.

The idea for this one comes from the latest Overwatch comic Binary, staring Torbjorn and Bastion. In this comic, we not only find out that Torb may not hate Bastion as much as it seems in game, but he also has a few other gadgets in his inventory. In the comic, he throws out a device that activates with a remote button press. Once activated, the device opens and traps nearby targets in a mess of cables against any nearby surfaces.


If this were included in the actual game, he could throw this device out like one of his armor packs or one of Junkrat’s traps. Then, when he triggers the trap, the machine opens and any nearby enemies get stuck against a wall or some other surface, completely open to an attack from your team.

That’s bringing some power to the defense class.

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What did you think about this list? Are there any Overwatch characters you think could get a second Ultimate? Do you think they should just focus on bringing more new characters in before adding to current ones like this? Whatever you think, make your voice heard in the comments below.

Thanks for coming!