Tuesday, November 6, 2018

Assemble! - Fighting Game Archetype Roster - The Aerial


This is Assemble, where we look at several different characters across multiple series to form a perfect team-up. Whatever the case may be, whether it’s a fighting game roster or an RPG adventuring party, we’ll find the best team for the job. In a change of style from the more long-form articles featured here, these articles will be shorter entries, focusing on one or two characters each, and spread out over time until the complete roster is formed.





What would a fighting game be without a roster of several different, powerful, and engaging characters? In this batch of articles for Assemble, we will be assembling a fighting game roster using characters from several different fighting games based on different character archetypes.



The picks will be based on where the characters fit in terms of game mechanics and their place in the story and world of the game. Only characters that originated in fighting games will be observed here. That means no guest characters, no licensed fighting games (unless their roster includes original characters), and no crossover titles. Finally, I’ll only be discussing games or characters that I am at least somewhat familiar with. While this means I won’t discuss all the fighting games out there, there should be at least some variety from just the major titles.

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THE AERIAL


While most of the action in fighting games happens on the ground, this character prefers the air.


Sadly, Falco didn’t make this slot.

The Aerial is a character who can fly or glide in the air, whether they use magic, technology, or their own supernatural abilities, while most of the other fighters are stuck walking and jumping. This advantage is most noticeable in platform fighters where characters have more room to fly around and be mobile. Some of this character’s strongest attacks may involve being in the air to use effectively, or at all in some cases. If double jumps are a mechanic in the game, this character may get several and if they have wings, the jumps may be shown as them flapping their wings.

Our choice for the Aerial is…

Wrastor from Rivals of Aether.

In a fighting game where all the characters exemplify an element of some kind, Wrastor’s element is clearly air. Starting with his look, he is a bird creature wearing pilot goggles and a scarf and his multi-jump animation, as stated before, involves him flapping his wings. His special attacks involve wind or tornado attacks and they even aid in his movement and some of his strongest attacks only work if he is in the air.


Sky’s the limit.

For being the best embodiment of a character who fights in the air and with the air, we now add Wrastor to the roster.


ADDED!


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What did you think about this article? Want to see what other characters get picked for our roster? Do you think someone would fit this role better besides whoever got picked? Make your voice heard in the comments below. Thanks for coming.

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